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AI Insights · Timothy · July 2024

Top 5 Gacha Games Performance in Ecuador for Q2 2024

A look at the performance metrics of the top 5 Gacha games in Ecuador for Q2 2024, featuring downloads, revenue, and active user trends.

Top 5 Gacha Games Performance in Ecuador for Q2 2024

During the second quarter of 2024, the top 5 Gacha games in Ecuador have shown varied performance across downloads, revenue, and weekly active users. This data, sourced from Sensor Tower, provides a comprehensive overview of these metrics.

8 Ball Pool™ had weekly revenue peaking at around $1.5K at the start of April, but it saw a decline to approximately $1.0K in early May. However, there was a slight recovery towards the end of June, with revenue stabilizing at around $1.2K. Downloads fluctuated, starting at 17.9K in early April and dipping to 11.7K in May, before climbing back to 17.4K by the end of June. Weekly active users saw a minor dip from 229K to 208K in early May but recovered steadily to 221K by the end of the quarter.

Doomsday: Last Survivors experienced consistent revenue, peaking at $255 in early May and stabilizing around $207 by the end of June. Downloads showed a significant drop from 27.4K in mid-April to just 125 by the end of May, with a slight recovery to 1.6K in late June. Weekly active users initially increased from 36.8K to 47.6K by late April but saw a decline to 11K in early June, with a resurgence to nearly 30K by the end of June.

Solo Leveling:Arise launched in early May and saw its highest revenue of $3.0K in mid-May. Revenue gradually decreased to $1.0K by the end of June. Downloads were highest at launch with 65.5K, dropping significantly to 776 by the end of the quarter. Weekly active users peaked at 97.2K in late May and remained relatively stable, ending at 83K in June.

Asphalt 8: Airborne showed stable revenue around $165 in early April, decreasing to $104 by the end of June. Downloads saw a peak of 14.9K in mid-April but decreased to 6.1K by the end of June. Weekly active users increased from 22.9K in early April to a peak of 34.7K in late April, then gradually decreased to 20.4K by the end of June.

Sonic Forces PvP Racing Battle had fluctuating revenue, peaking at $137 in early April and dropping to $56 by the end of June. Downloads saw an increase from 8.3K in early April to 12.6K in mid-April, with fluctuations ending at 6.4K in late June. Weekly active users rose from 52K in early April to 70K in mid-April, stabilizing around 55K by the end of June.

For more detailed insights and further data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024